Part 1
“You’re Not Studying, You’re Just…” (Purushotma 2005)
This article gave several examples of how CALL tools can be
integrated into other less seemingly explicit methods of language learning. For
instance, one particular example described modifications that allow users to
integrate different language contexts in Strategy/ MMOGs. While there are many “Mods”
that are easy to use as far as customization of a game, it never would have occurred
to me to use such a string to change the language to the L2, and still have some
glosses in the student’s L1 so that it isn’t completely overwhelming for them.
In this sense, “modifying commercial games offer a quick way to develop rich
content for examining student motivation, task based learning, context effects,
incidental learning, and simulated immersion” (Prushotma 87) While this might
be useful for targeting a younger group of L2 learners, I feel certain games
only cater to the particular interests of certain groups of learners. Furthermore,
if a learner is already familiar with the game and the strategies necessary to
complete tasks, they might be able to complete these tasks and make significant
progress without particularly having to focus so much on the content of the language.
While there are benefits to learning new vocabulary through association, some
tasks in the game do not explicitly require it , especially since the Sims speak “simlish” there
isn’t any authentic dialogue in relation to the language version of the game. I've included a video and link that explain how different recording artist have been asked to sing their songs in Simlish for the game's soundtrack
Part 2
This week we looked at different CALL resources for intercultural
exchanges between universities, one of which our group found particularly
useful was http://www.unicollaboration.eu/.
What I really thought was fantastic about this site, was the fact that it
included tasks that were collaborative for student exchanges. For example, the
following link describes the activities/ sequencing for creating an online newsletter
as a collaborative writing project between L2 learners of English and Spanish. These
activities could serve as models that other instructors can use/ modify
according to their objectives. The task definitely seems like it would have
been a very engaging project for the students, because it explains that it
allowed students the opportunity to express their professional interests
through this task. http://www.unicollaboration.eu/?q=node/473
Hi Christine,
ReplyDeleteExcellent critique of Purushotma's article. I do agree that games can be useful for language learning, but there are many other variables to take into consideration (do all students like playing the same game, what will they learn from playing the game, does assigning the game as homework get rid of the appeal of the game?). Also, interesting point about Simlish - it seems as though students would have to learn multiple languages to participate in this game (would this detract from language learning?). Excellent video embedding!